Geometry Dash All Versions ✧ | PROVEN |

Added Blue Jump Orbs and Blue Jump Pads , which also switch gravity mid-air.

In recent years, Geometry Dash has continued to receive regular updates, each introducing new features and content. Version 2.6, released on December 20, 2017, introduced a new level, "Mystic," and improved support for iOS 11.

Since its release in 2013, Geometry Dash has grown from a simple mobile game into a global gaming phenomenon. Developed by Robert Topala under his studio RobTop Games, this rhythm-based platformer has captured millions of players with its brutal difficulty, iconic soundtrack, and massive level-creation community.

Added Blast Processing and Theory of Everything 2 . This was a massive turning point for the community as it integrated Newgrounds support , allowing creators to use custom music for their levels. It also introduced the Wave vehicle, moving in a diagonal zig-zag pattern. 🔷 Geometry Dash 2.0 to 2.11: The Golden Era

This tutorial covers core mechanics, controls, level types, progression, creation tools, and version-specific notes for Geometry Dash (main releases and prominent spin-offs). It assumes general familiarity with rhythm-platformers. geometry dash all versions

: Previews 2.0 features with three unique levels ( The Seven Seas , Viking Arena , Airborne Robots ).

The mid-1.0 era concluded with the release of Theory of Everything and the introduction of , which behaves similarly to Flappy Bird . It also introduced the "Demon" difficulty tier for exceptionally hard levels. The Golden Era of Growth (Versions 1.6 – 1.9) Geometry Dash 1.6 (March 2014)

| Platform | Latest Version | Features | |----------|----------------|------------| | | 2.2 | Full editor, 240hz, mod support (via Mega Hack) | | iOS | 2.2 | Touch controls, platformer mode, iCloud saves | | Android | 2.2 | Same as iOS, but some devices have lag on high-detail levels | | Windows Phone | 1.9 (discontinued) | No longer supported | | Amazon Appstore | 2.1 (stopped) | Outdated |

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Added Blue Jump Orbs and Blue Jump Pads

: A free-to-play "demo" version for mobile. It includes a limited selection of official levels from the full game and lacks the level editor and most social features. Official Spin-offs

Introduction of the zig-zagging Wave vehicle and custom Newgrounds music support.

RobTop added the level xStep and introduced the star ranking system. This system allowed the community to earn rewards by beating verified custom levels. Geometry Dash 1.4 (December 2013)

As time pulsed forward, the world shifted into and 1.2 . Gravity became a suggestion rather than a rule as the blue pads appeared, and a new character—the Ball —began to roll and flip through the neon corridors. By 1.3 and 1.4 , the world grew brighter; red pads launched icons higher, and the first "Demon" difficulty levels appeared, whispered about by players as legends of impossible skill. Since its release in 2013, Geometry Dash has

A bite-sized experience consisting of two worlds with five short levels each. It served as a sneak peek for Update 2.1 mechanics.

: Version 1.0 launched in August 2013 with only 7 levels (starting with "Stereo Madness") and two modes: Cube and Ship.

: Introduced Clutterfunk and the size portal, allowing icons to shrink.

Version 2.11, released on September 13, 2020, marked a major milestone in the game's evolution. This update introduced a new "Song Select" feature, allowing players to choose their own songs for levels. The update also brought improved performance and bug fixes.

(December 2014)

Added Blue Jump Orbs and Blue Jump Pads , which also switch gravity mid-air.

In recent years, Geometry Dash has continued to receive regular updates, each introducing new features and content. Version 2.6, released on December 20, 2017, introduced a new level, "Mystic," and improved support for iOS 11.

Since its release in 2013, Geometry Dash has grown from a simple mobile game into a global gaming phenomenon. Developed by Robert Topala under his studio RobTop Games, this rhythm-based platformer has captured millions of players with its brutal difficulty, iconic soundtrack, and massive level-creation community.

Added Blast Processing and Theory of Everything 2 . This was a massive turning point for the community as it integrated Newgrounds support , allowing creators to use custom music for their levels. It also introduced the Wave vehicle, moving in a diagonal zig-zag pattern. 🔷 Geometry Dash 2.0 to 2.11: The Golden Era

This tutorial covers core mechanics, controls, level types, progression, creation tools, and version-specific notes for Geometry Dash (main releases and prominent spin-offs). It assumes general familiarity with rhythm-platformers.

: Previews 2.0 features with three unique levels ( The Seven Seas , Viking Arena , Airborne Robots ).

The mid-1.0 era concluded with the release of Theory of Everything and the introduction of , which behaves similarly to Flappy Bird . It also introduced the "Demon" difficulty tier for exceptionally hard levels. The Golden Era of Growth (Versions 1.6 – 1.9) Geometry Dash 1.6 (March 2014)

| Platform | Latest Version | Features | |----------|----------------|------------| | | 2.2 | Full editor, 240hz, mod support (via Mega Hack) | | iOS | 2.2 | Touch controls, platformer mode, iCloud saves | | Android | 2.2 | Same as iOS, but some devices have lag on high-detail levels | | Windows Phone | 1.9 (discontinued) | No longer supported | | Amazon Appstore | 2.1 (stopped) | Outdated |

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

: A free-to-play "demo" version for mobile. It includes a limited selection of official levels from the full game and lacks the level editor and most social features. Official Spin-offs

Introduction of the zig-zagging Wave vehicle and custom Newgrounds music support.

RobTop added the level xStep and introduced the star ranking system. This system allowed the community to earn rewards by beating verified custom levels. Geometry Dash 1.4 (December 2013)

As time pulsed forward, the world shifted into and 1.2 . Gravity became a suggestion rather than a rule as the blue pads appeared, and a new character—the Ball —began to roll and flip through the neon corridors. By 1.3 and 1.4 , the world grew brighter; red pads launched icons higher, and the first "Demon" difficulty levels appeared, whispered about by players as legends of impossible skill.

A bite-sized experience consisting of two worlds with five short levels each. It served as a sneak peek for Update 2.1 mechanics.

: Version 1.0 launched in August 2013 with only 7 levels (starting with "Stereo Madness") and two modes: Cube and Ship.

: Introduced Clutterfunk and the size portal, allowing icons to shrink.

Version 2.11, released on September 13, 2020, marked a major milestone in the game's evolution. This update introduced a new "Song Select" feature, allowing players to choose their own songs for levels. The update also brought improved performance and bug fixes.

(December 2014)