A Record Of Delia-s War -v1.3- -shoku- Here

Unlike standard RPG Maker projects that focus entirely on a small party of explorers, A Record of Delia's War focuses heavily on and resource collection. 1. Army Battles & Monster Suppression

To maximize your gameplay, focus on these core features that define this version:

Released on , and presented in version 1.3, A Record of Delia's War is a dark fantasy adult RPG (H-game) created by the Japanese doujin circle Shoku (しょく). The English title is often written with a possessive apostrophe as "A Record of Delia's War," but the filename of this specific version uses the hyphenated form -v1.3- -shoku- . It is officially known in Japanese as ディリア戦記 (Diria Senki) .

This version of the war—the one recorded in ash-marked ledgers and whispered by couriers who rode through poison fog—is not the first. v1.0 was hope. v1.1 was loss. v1.2 was the breaking of the Eastern Line. But v1.3 is different. v1.3 is Delia’s amendment to fate itself. A Record of Delia-s War -v1.3- -shoku-

"A Record of Delia's War -v1.3- -shoku-" represents a significant, refined milestone in a specialized genre of interactive narrative and strategy gaming, often associated with dedicated indie creators and niche developers focusing on deep, character-driven story paths. This particular version, commonly referred to as "v1.3" or "Shoku" edition, signifies a mature, updated state of the game, polishing the experience for enthusiasts [1].

The official English store page was hosted on , where the game remains available for purchase. You can find community discussions, bug fixes, and potential updated versions on the Unofficial LineMarvel Forum (ULMF).

The game is built using a modified engine architecture, but it departs from standard turn-based tropes by incorporating army management and structured progression. Unlike standard RPG Maker projects that focus entirely

The presentation relies on retro-inspired paired with high-quality, hand-drawn character portraits during dialogue exchanges. Shoku collaborates with underground artists to build a bleak, contrasting color palette that mirrors the story's grim nature. The visual feedback during combat emphasizes heavy impacts and status changes, keeping players constantly aware of their units' structural and mental states. Cultural Impact and Niche Appeal

The game avoids being a completely linear visual novel by tying its heavy thematic elements directly to player performance in combat. If your army fails or runs out of resources, the narrative accounts for those setbacks, often leading to divergent, darker character outcomes that highlight the brutal reality of a post-war climate.

If you are looking to install the game or find comprehensive step-by-step walkthroughs, you can consult community discussions hosted across veteran hubs like and the ULMF Discussion threads . Share public link The English title is often written with a

The developer, Shoku, maintains a Ci-en page (a Japanese crowdfunding and support platform) where they post:

, Delia feels the weight of leadership. Her days are spent on the mundane logistics of war—securing beef and cabbages for her troops while balancing the odd requests of local deities residing in church basements. II. The Goblin Tide

To run version 1.3 smoothly, players must download and install the free . The RTP contains the baseline graphical tilesets, audio files, and scripts required to launch the game executables without instantly crashing to the desktop.

Delia never wanted a war. She wanted a field of late-summer wheat, the kind that whispered against her palms when the wind rolled down from the Cinder Hills. But the Cinder Hills had gone cold, and the wheat had been trampled by boots that did not ask for passage. They came first as a rumor—a column of iron and strange banners—then as a shadow on the horizon, then as fire.