


This could be a simulation game where players manage resources, relationships, and goals within a family context.
In "Plus Size Family Taboo," players take on the role of a family member, navigating the complexities of family life and relationships. The game boasts a range of features that set it apart from other titles in the genre:
: Players must often "sleep" to advance to the next day or "skip time" to trigger specific evening events. Event Triggers
Version 0.4 features specific narrative paths and animated scenes involving primary and supporting characters: Plus Size Family Taboo -v0.4- By CHAIXAS-GAMES
Without more specific information about "Plus Size Family Taboo -v0.4- By CHAIXAS-GAMES," it's challenging to provide a detailed analysis. However, the concept as described suggests a game with the potential to address significant social issues in an engaging and interactive way. If the game is designed to foster empathy, understanding, and positive change regarding body image and family relationships, it could serve as a valuable tool for both education and entertainment.
The game "Plus Size Family Taboo -v0.4- By CHAIXAS-GAMES" offers a valuable contribution to the conversation surrounding plus-size families and the taboos that surround them. By exploring the complexities of body size, family dynamics, and societal expectations, the game promotes greater understanding and acceptance. As a piece of interactive media, the game has the potential to engage players on a deeper level, fostering empathy and encouraging critical reflection on these important issues.
: Players traverse a local map to visit different locations and build relationships with various plus-size characters. The developer, CHAIXAS-GAMES This could be a simulation game where players
Community locations; unlocked through progressing the primary neighborhood plot.
To truly understand Plus Size Family Taboo v0.4 , one must first appreciate the studio behind it. For years, CHAIXAS-GAMES has been at the forefront of a niche that many mainstream developers shy away from: BBW protagonists and narratives centered on "forbidden" family dynamics. Their philosophy is simple but effective—create high-quality, narrative-driven adult visual novels that feature characters with "BBW" body types, a style described as "a pursuit of plump beauty" within the fan community.
Featuring a diverse cast of characters, including plus-size individuals, could help normalize different body types and promote acceptance. Event Triggers Version 0
: While the game is linear, saving before major dialogue choices allows you to see different character reactions.
However, the "Family Taboo" element is a distinct barrier for many. It intentionally courts controversy. Community votes on databases like VNDB show a polarized reception for CHAIXAS titles. For instance, Plump City averages a 6.08, with votes ranging from 8 to 2.3. This suggests that players either deeply appreciate the niche fantasy the game fulfills or are turned off by its unapologetically transgressive subject matter.
Most indie titles of this nature are distributed via developer-supported platforms. Utilizing official sources is recommended to ensure security and support continued development.
Accessible through a unique room-lamp trigger that opens up intimate, animated sequences. Authoritative figure / Teacher
Historically, media representation of plus-size individuals has been limited and often perpetuated negative stereotypes. However, in recent years, there has been a growing movement towards greater inclusivity and diversity in media, with more plus-size individuals appearing in TV shows, movies, and video games.






I don’t know if I’ll be able to put into words everything I feel, but I’ll try: this course has gone far beyond my expectations in every possible way. What I’ve learned isn’t just about buttons, commands, and functions- it’s about a truly different and thoughtful approach to 3D visualization, to images, and to observing reality itself. Because only by deeply observing reality can we reproduce it.It was really important for me to understand that you can’t rely on fixed rules or standard settings, because every scene has its own characteristics that are deeply interconnected, and even the smallest details can make a big difference. I also learned how crucial it is to work with an organized, smooth, and optimized workflow, saving both time and unexpected trouble.I’m so happy to have been part of this course, and I would take it a thousand times over. And something that absolutely deserves to be mentioned is the constant availability of support for anything, whether technical issues or topics covered in class.I really thank you for everything!!!
I want to thank you again for how great, professional, and responsive you were throughout this course. It was important for me to get the most out of it and ask as many questions as possible — but I didn’t even have to, because you were always one step ahead))I truly admire professionals who bring real value to their work, and I’m very grateful to you and your course for being exactly like that.
I would definitely recommend this course to anyone who would like to start with their 3dsmax journey. The course was carefully structured and packed with very informative lessons that at times were overwhelming and challenging to take in but I still very much appreciate because I believe you can't easily find these info elsewhere. Really thankful to Irena for teaching the course so thoroughly (when she says small details matter, she means it!) and to the whole Render camp team who were very helpful from the start.
A huge thank you to Ira for your patient and easy-to-understand way of explaining things. Many thanks to the whole team for the great organization of the course and the quick feedback.
I’m really happy with how much I’ve learned during this course. 3D visualization always seemed too complex to me, and I struggled to know where to begin. Thanks to Ira, our amazing mentor, the process became so much clearer and more engaging. She explained everything in a way that made sense, step by step, and kept the whole experience really interesting and motivating. I’m excited to keep practicing on my own, but I’m also hoping to take another rendercamp course in the future, because it speeds up the learning process so much! In the meantime I'll definitely check out all the following workshops and bunch of free content on their website!
So it's time to write a review. Well, what can I say: I am absolutely delighted! This is definitely one of the best courses I've ever taken in my life. It turns out that you're not overstating the case when you promise to teach you how to make amazing visualizations in a month. From zero to hero, you can't say it better. Thank you for giving me this amazing 3D universe! It's a real miracle for me! A month ago, 3dsMax seemed incredibly complicated. And now I'm doing my first independent project and... I'm not scared! That's probably the most important thing. Thanks to the knowledge and practical experience I gained during the course, my fear disappeared. The fear that I wouldn't be able to do it. I am sure that this became possible thanks to Irena's teaching talent. Because, as I have already written, there are a lot of great teachers, but only a few know how to teach. Thank you! P.S. I only regret one thing: that I did not come to study with you 3 years ago!
I always wanted to master 3ds max & corona, Ira taught me a lot, from detail to detail. The lessons are nicely structured and the classes are really clear. This course was a little more intesive for me because I started working from scratch, especially since I'm beginner and that's really normal. I am really happy to be part of this course. Highly recommend this course to all those who want to start learning 3ds max & corona. Thanks to the other render.camp team and a big thank you to Ira!
The beginners course was a really intensive but inspiring course. The support was really great! It was possible to ask all the questions I got. This was my first experience with 3D and 3dsMax, I feel like I've learned so much and got more tools and knowledge after this course. Because this was totally new for me I felt like I needed more time to process the classes, so sometimes it went a bit fast for me. But I am really happy I did this course!
I want to thank the entire team for this course, and a special thanks to Irena for her dedication, passion, patience and clear explanations, as well as for always being available to help everyone outside the class.
At first, I was a bit sceptical about what could be achieved in just four weeks, but I was pleasantly surprised by how much I learned! The course was well-structured and extremely useful, providing a solid foundation for 3ds Max and Corona.
That said, given how complex these programs are, I would love to see an even more detailed and extended version of the course in the future. Four weeks are a great start, but there's so much more to explore and learn!
Overall, I’m really satisfied. Thank you again!
I am grateful to the Render.camp team for a great course. I gained not only practical skills, but also an understanding of working with textures and light, it's not just to set the light or adjust the texture, it's a subtle creative work that doesn't require a rush, but the right approach. Now I have a lot of ideas and I know how to realize them in future projects. Thank you Irena and Eugene for your professional approach, you guys are cool, I hope I will be lucky and one day I will be able to get into the same cool team!
For me, as a complete beginner, this course was extremely saturated (in design slang))) and intensive. However, it wasn’t excessively complicated thanks to perfect explanations of Irena and personal feedback on work.
It took quite a while to process all the information provided in the course, so it’s important to manage own schedule in advance.
Studying process was highly satisfying. I liked comfortable combination of chat and site with webinars and rest of useful materials.
I feel that this course gave me a strong base for further development in visualisation.
I’m grateful for professionalism of Irena and the entire RenderCamp team, who made such a course possible and studying enjoyable, thank you!
I’m very happy I joined this course 😊
In just three weeks, the team managed to compress and share their entire experience, knowledge, practical tips, useful resources, and even workflows from other software.
You can spend months—or even a year—trying to learn 3ds Max on your own across the internet, or you can take this course and master everything in less than a month.
Special thanks to the team for being available 24/7 in the chat and answering every single question — you guys are absolutely incredible!
Iren… ❤️
There are simply not enough words to express my gratitude. The clear structure of the course, the way every detail was carefully explained step by step, your energy, optimism, and positive attitude made the learning process incredibly easy, clear, and genuinely enjoyable.
I truly loved every moment of it. Thank you!
- lighting
- composition
- ergonomics
- installation
- 3dsmax interface
- 3dsmax basic tools
- How to sell / promote yourself?
- How to brief a client?
- How to present yourself to a client or employer?
- How to avoid ending up in a bad studio?
- How to become indispensable / unmatched / valuable at work? (Take ownership and responsibility.)
- How to set your rates? / calculate your fees / determine your pricing
- How to enjoy your work? / How to prevent burnout and stay effective
- portfolio + CV + cover letter
- job in a studio
- freelance
- where else I can use this? (other fields such as advertisement, filmmaking, etc.)