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Reshade Ray Tracing Shader Rtgi 0.33 Fix Jun 2026
If light changes abruptly when you rotate your camera, your depth buffer settings are likely inverted. Look at the bottom of the ReShade UI, click , and change RESHADE_DEPTH_INPUT_IS_REVERSED from 0 to 1 (or vice versa). RTGI Shines Through In-Game Menus or HUDs
Simulates how light bounces off surfaces to illuminate dark corners naturally. Ambient Occlusion: Provides deep, accurate contact shadows where objects meet. Infinite Bounces:
It requires a game with a stable depth buffer (usually disabled in online games to prevent cheating).
By tracking movement, the shader minimizes the flickering and "noise" that typically occurs when calculating light bounces in real-time.
Simultaneously calculates soft light bounces (diffuse) and sharper reflections (specular) to bridge the gap between old game engines and modern lighting. 18;write_to_target_document7;default0;4c0;18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;2a; Performance vs. Quality Trade-offs 0;16; Reshade Ray Tracing shader RTGI 0.33
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Look for the depth buffer list and select the one that matches your game's active resolution and has a constantly updating vertex count.
Are you aiming for or photo-mode visuals ?
Only calculates light for objects currently visible on your screen. It works on almost any graphics card (Nvidia, AMD, or Intel) but cannot simulate light from objects behind you. Hardware Requirements and Compatibility If light changes abruptly when you rotate your
A: YES. Do not use Reshade (any version) in Call of Duty , Valorant , or Destiny 2 . Their anti-cheat software flags depth buffer access as a wallhack. Single-player games only.
Get the latest version from the official website.
Common issues and fixes
This is the version number. Version 0.33 was released in early 2020 . It was a significant release because it introduced major improvements over 0.32: Performance vs. Quality Trade-offs 0
The headline feature is the vastly improved spatial-temporal denoiser. The grainy "fireflies" in the shadows are almost entirely gone. The image stabilizes much faster when you stop moving, and the ghosting behind fast-moving objects (like dragons in Skyrim or cars in GTA V ) has been drastically reduced.
Unlike "true" hardware ray tracing (DHRT) found in modern GPUs, RTGI 0.33 operates in . It utilizes the game’s depth buffer to calculate how light bounces off visible geometry. Version 0.33 introduced significant optimizations in how these "rays" are cast and denoised, allowing for realistic light "bleeding"—where a red carpet subtly reflects a warm glow onto a nearby white wall. Key Innovations in Version 0.33
If your frame rate drops significantly after enabling RTGI 0.33, apply these performance fixes: 1. Match Resolution Scaling
Next-Gen Visuals on a Budget: The Ultimate Guide to ReShade RTGI 0.33
Even at version 0.33, it remains a heavy effect that can cause significant frame rate drops, often ranging from 15% to over 25% depending on the complexity of the settings. Access and Availability RTGI (Diffuse) - Marty's Mods Guides