Xcom Enemy Within Dev Console Full [better]
| Command | Function | | :--- | :--- | | killaliens | Instantly kills all enemies on the current tactical map (will not affect reinforcements that spawn later). | | unlimitedmoves | Grants unlimited movement to your selected unit for the current turn. | | takenodamage | Makes your selected unit immune to damage. | | ToggleUnlimitedAmmo | Grants infinite ammo to both your squad and the enemy. Remember to toggle it off before ending your turn. | | RestartLevel | Restarts the current mission from the very beginning. | | ForceCritHits | Forces every attack to be a critical hit for all units on the battlefield, including the enemy AI. |
Once enabled via any of the above methods, activating the dev console is straightforward. In most cases, the default key to open the console is the key. However, depending on your keyboard language layout, you may need to use the "one-half" ( ½ ) or "yen" ( ¥ ) key.
Powerup – Enables god mode (invincibility and infinite ammo). ToggleFOW – Removes Fog of War to see the entire map. RestartLevel – Restarts the current mission immediately.
Save the file and set it to in its properties to prevent the game from overwriting it. Accessing the Console In-Game
This is a known bug. The console kills the enemies, but the mission script still expects you to "kill the last alien." To fix this: xcom enemy within dev console full
Save the file and set its attributes to to prevent Steam from resetting your changes.
: Scroll to the end of the file and add your custom lines. It is recommended to use "Alt=True" to avoid accidental triggers. For the Base (Strategy) : Place under [Engine.PlayerInput] For Missions (Tactical) : Place under [XComGame.XComTacticalInput] Steam Community Example Binds: How do I enable the developer console? - Arqade Console Key: Backslash ( \ ) Stack Exchange XCOM Enemy Within Developer Console - Steam Community
Game commands must be typed exactly as they appear. Avoid adding unnecessary spaces between numbers. If a command fails to work, double-check your spelling.
Accessing the developer console in XCOM: Enemy Within (EW) provides a powerful toolkit for players to troubleshoot bugs, test complex mod interactions, or simply bypass the game's brutal difficulty curve . Unlike the sequel, enabling the console in EW requires more than a simple launch parameter; it often involves direct configuration edits or third-party patches due to official updates that restricted access . Enabling the Developer Console | Command | Function | | :--- |
Forces the currently targeted unit's current and maximum health pool to the specified number. HealAllSoldiers
In the vanilla game, the console is either completely disabled or limited to a handful of harmless toggle commands. The "full" version unlocks over 150 commands ranging from resource manipulation to direct battlefield spawning.
The Long War mod on Nexus includes a "Dev Console" option in its misc files.
: Cheating or force-completing event chains can corrupt active campaign save states. | | ToggleUnlimitedAmmo | Grants infinite ammo to
Elias was playing on Classic difficulty—Ironman mode. No saves. No take-backs. And he was losing.
The caffeine tremor in Elias’s hand wasn't from the coffee; it was from the forty-percent casualty rate he had just suffered in the last terror mission.
GivePerk [PerkName or ID] — Grants a specific skill to your currently selected soldier, allowing you to mix and match class abilities.