is an independent, text-driven fantasy simulation and role-playing game that turns traditional fantasy tropes on their head. Instead of playing as a legendary hero clearing dungeons, players control a guild receptionist navigating administrative chaos, unruly adventurers, and corporate overwork.
Process quest requests, manage quirky adventurer personalities, handle finances, and upgrade the facilities.
The receptionist's day begins like any other, with a mundane routine of answering phones, sorting mail, and dealing with the occasional irate member. They're the first point of contact for guild members, and their cheerful demeanor sets the tone for a productive day. But don't be fooled – this receptionist has aspirations, too. As they go about their daily tasks, they secretly hope to one day become a renowned adventurer, leaving the monotony of their current role behind.
The game balances rigid resource management with strategic decision-making across three primary phases. Receptionist at the Bottom Tier Guild -v1.10- -...
As the receptionist at the Bottom Tier Guild, your day starts like any other. You log in, put on your best virtual smile, and prepare to face the never-ending stream of guild-related drama. Your inbox is flooded with emails from players asking for help with simple game mechanics, requests for gear and gold, and the occasional complaint about the guild's ranking (or lack thereof).
, a receptionist for the Adventurers Guild who secretly possesses world-class combat skills. Core Premise and Plot The Struggle for Stability
Adds unique interaction paths during off-duty town exploration events. The receptionist's day begins like any other, with
If you are looking for a story that combines the thrill of adventure with the charm of daily life management, this title is definitely one to watch.
| Feature | v1.09 (The “Efficiency” Patch) | v1.10 (The “Empathy & Economics” Patch) | | :--- | :--- | :--- | | Receptionist’s primary stat | Intelligence (for math) | Wisdom (for triage) | | Quest failure penalty | Adventurer loses deposit | Receptionist loses 2 CFM | | Guild Master’s role | Antagonist (demands quotas) | Tragic enabler (knows but can’t help) | | Ending variety | 2 (Promotion or Burnout) | 5 (including “The Hollow who stays,” “The Ledger who teaches,” “The Eraser who erases herself”) |
: Building relationships and completing administrative tasks unlocks localized character story arcs and special cinematic sequences. What's New in Version 1.10? As they go about their daily tasks, they
: Every choices carries weight. Accepting a high-risk contract might fill the guild's coffers, but it can also expose the protagonist to dangerous entities.
While the "v1.10" designation often surfaces in digital novel aggregators or fan-translated community hubs to denote specific translation updates, the core content revolves around the story of Alina Clover and her war against bureaucracy. Synopsis: The War on Overtime
The v1.10 patch addresses critical quality-of-life issues while expanding content depth.
The original release of Receptionist at the Bottom Tier Guild was charming but shallow. Version 1.05 added depth. But is the first patch that understands the game’s soul: that true heroism isn’t slaying dragons—it’s showing up every morning to a broken guild, smiling at the failures, and slowly, painfully, building something that resembles family.