Ultrakill Build 14344626 [new]
: Fixed an audio oversight in levels 0-3 (Prelude) and 4-2 (Greed), where mid-level terminals failed to properly play or mute background music upon interaction.
: The Firestarter variant relies on gasoline mechanics. A bug caused gasoline particles to generate erratic fill-meters if they hit multiple overlapping enemy hitboxes on the exact same frame. This was optimized for consistent behavior.
If you're ready to experience the thrill of ULTRAKILL Build 14344626, you can download the game from Steam or the game's official website. With its engaging gameplay, stunning visuals, and active community, ULTRAKILL is a game that's sure to keep you on the edge of your seat. So what are you waiting for? Join the ULTRAKILL community today and experience the future of FPS gaming!
refers to Patch 15d , a hotfix update released on May 13, 2024 . This patch primarily addressed bugs introduced by the major "Full Arsenal" update, focusing on physics fixes for gasoline, enemy behavior, and UI improvements. 🛠️ Key Fixes and Changes
While massive content updates like new layers or Secret Levels draw the most attention from the broader gaming community, micro-updates like form the backbone of ULTRAKILL’s critical acclaim. By cleaning up hitbox mathematics, adjusting UI transparency, and correcting enemy state-changes, Hakita ensures that when a player dies in Hell, it is entirely a skill issue—never a technical failure. ULTRAKILL Build 14344626
not taking impact damage from explosions when vulnerable via gasoline.
Build 14344626 brings several under-the-hood optimizations to the custom Unity engine configuration Hakita utilizes.
Taking continuous damage builds up "Hard Damage," which temporarily reduces your maximum health pool. Performing high-style combos is the fastest way to clear Hard Damage. Weapon Synergy and Advanced Tech
Adjusted Rocket Launcher hologram brightness and reduced HUD weapon icon glow. : Fixed an audio oversight in levels 0-3
: The hologram display on the Rocket Launcher and the weapon icon glow on the HUD were slightly dimmed. This change reduces screen glare during dark, high-intensity levels.
Staying airborne grants a passive multiplier to your style point generation.
Movement is everything in ULTRAKILL. Players rely heavily on momentum mechanics like slam-bouncing, slide-hopping, and rocket-riding to navigate arenas while dodging projectiles. To help players track their velocity, the development team previously integrated a built-in speedometer.
In the simplest terms, a Manifest ID is like a fingerprint for a specific version of ULTRAKILL uploaded to Steam's servers. Every time the developers, Hakita and New Blood Interactive, upload a new patch or hotfix, that new version is assigned a new, unique manifest ID. This system allows the game to be updated seamlessly, but it also gives the community a precise way to refer to an exact state of the game. While other tools may list this specific build as simply "the newest version" at the time of writing, its official Steam identifier is 14344626. This was optimized for consistent behavior
: A major bug was squashed where the SRS Cannon would fire an absurd number of simultaneous cannonballs when using a Dual Wield powerup, which previously led to performance drops and unintended damage spikes.
: A physics bug preventing the secret pond in level 7-S from getting stained with blood or grease was successfully patched.
Steam Library -> Right-Click ULTRAKILL -> Properties -> Updates (View Build ID)