"Name": "WeaponsDealer", "Items": ["AKM", "M4A1"]
For server administrators who want to go beyond basic text editing, several specialized tools can save hours of manual work:
I can provide the exact file paths and configuration templates for your specific setup. dayz json files install
"PlayerSpawnPoints": [ "Position": [10234.5, 0.0, 2345.1], "Radius": 50.0 , "Position": [4521.3, 0.0, 9845.6], "Radius": 35.0 ] Use code with caution.
Let’s say you installed (Community Framework) and want to edit its config. When a mod fails to load correctly, 90%
When a mod fails to load correctly, 90% of the time it is due to a missing, misplaced, or malformed JSON file.
Ensure the file is in the active map folder specified in serverDZ.cfg . Server overwrites changes on restart File edited while the server was running. Note: Vanilla DayZ increasingly uses XML for core
Note: Vanilla DayZ increasingly uses XML for core economy, but many mods (Community Framework, DayZ-Expansion) adopt JSON for readability and version control.
Different maps use different folder names. For Chernarus, the path is mpmissions/dayzOffline.chernarusplus/ ; for Livonia (Enoch), it's mpmissions/dayzOffline.enoch/ ; for custom maps like Banov, the folder name matches the mission file, typically mpmissions/dayzOffline.banov/ .
JSON files are read at server startup (most) or on mission reload. Some hot-reload – check mod docs.
Here is a look at a typical DayZ player spawn loadout JSON configuration: