Besides merging video files, It has useful functions to change volume and pitch of video
Since this specific version (0.17.0.2) is a classic beta build often used for games like (with NVE), Horizon Zero Dawn Alien: Isolation
is not a revolution; it is an evolution. It fixes the annoying flickering of its predecessors, runs faster on mid-range hardware, and finally makes post-process ray tracing viable for fast-paced action games.
[ Game Engine ] ──> Generates Frame Buffer & Depth Buffer │ ▼ [ ReShade Software Injector ] │ ▼ [ qUINT_rtgi.fx (Version 0.17.0.2) ] │ ┌─────────────────────┴─────────────────────┐ ▼ ▼ [ Ray Casting Loop ] [ Z-Thickness Logic ] Casts rays across depth buffer Guesstimate geometry mass pixels to detect obstructions behind screen-space walls │ │ └─────────────────────┬─────────────────────┘ ▼ [ Spatial Filter ] Smoothes out noise & grain │ ▼ [ Final Composite ] Blends bounce light over frame Any ray tracing/path tracing shaders out there? : r/ReShade
She walked the avatar—her own ghost—down the digital hallway. The old bug, specular bleed , was gone. Previously, the white trim of the doorframe would glow like a radioactive strip, smearing its brightness onto the flowered wallpaper. Not anymore. The light touched the trim, bounced once, and fell gently onto the roses. It felt heavy . Real. rtgi 0.17.0.2
RTGI 0.17.0.2 represents a major step forward for enthusiasts looking to enhance their gaming experience. By offering sophisticated, ray-traced lighting on any modern GPU, it bridges the gap between traditional rendering and next-generation graphics. Whether it's to fix flat lighting in older games or add breathtaking realism to modern titles, this shader remains a powerful tool in any visual modder's toolkit.
(Ray Traced Global Illumination) is a beta version of the popular screen-space ray tracing shader developed by Pascal Gilcher (also known as "Marty McFly") for the ReShade post-processing injector. Released on October 30, 2020 , this specific version served as a refinement of the shader's core lighting and performance algorithms before it was rebranded under the iMMERSE line of effects. Key Features of RTGI 0.17.0.2
If the lighting looks "flat" or ignores objects, check your Depth tab in the ReShade menu. You might need to "Copy depth before stencil clear" or flip the depth axis in the global settings. Performance: Since this specific version (0
: The shader can only calculate data currently visible on the monitor.
Because it runs purely as a software shader layer via ReShade, RTGI does not require dedicated RT cores. It runs smoothly on older hardware architectures, including NVIDIA GTX cards and AMD Radeon non-RX GPUs, provided the graphics card has enough raw compute power to handle the extra shader passes.
The Fadeout controls allow you to set a maximum distance beyond which RTGI stops casting ambient occlusion and bounce rays. Reducing this distance can recover some performance, particularly in games with large open environments, and it also helps prevent lighting artifacts from interfering with distant fog effects. : r/ReShade She walked the avatar—her own ghost—down
Version 0.17.0.2 introduced critical mathematical optimizations to the ray-marching loop. It reduced noise, enhanced the precision of light bounces, and minimized the visual "ghosting" artifacts common in earlier builds.
float roughness = getRoughness(texCoord); float stepSize = lerp(MIN_STEP, MAX_STEP, roughness);
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