On a modern mid-range GPU, processing the NDE skinning for 50 active, full-detail characters takes less than 1.8 milliseconds per frame.
This mod is frequently found in "NSFW" or highly immersive gameplay modlists (like those on Nexus Mods or LoversLab) because it supports specialized animations that require additional skeletal bones, such as anatomical physics or unique posture adjustments. Fallout 4 2024 Essential Modding Guide - Steam Community
However, the standard version of BodyTalk v2 was already impressive. What sets the apart is the addition of kinematic branching and distal appendage tracking . bodytalk v2 - the extended skeleton edition
Whether you are building the next generation of virtual reality, teaching an industrial robot through imitation learning, or helping a child learn fine motor skills via an interactive game, this tool provides the data fidelity you need.
Includes three joints per finger, full thumb opposition tracking, and carpal bone splaying for gripping objects naturally. On a modern mid-range GPU, processing the NDE
BodyTalk v2 uses a cascaded neural network architecture. The first pass identifies the core skeleton using a lightweight MobileNetV4 variant. The second pass—unique to the Extended Edition—performs "limb-dense sampling." Instead of looking at the whole image, it allocates specific neural resources to the extremities (fingers and toes) at a higher resolution.
Because it involves an extended skeleton, it can be more difficult to set up than a simple texture replacer. You must ensure your load order is correct to avoid "floating" items or crashes. What sets the apart is the addition of
expands this model to include 53 to 78 distinct joints , depending on the configuration level. The "Extended Skeleton" refers to three specific upgrades:
You might be wondering: How can a standard webcam track 78 joints without LiDAR? The answer is .
Physical therapists and sports scientists use the Extended Skeleton Edition to analyze complex movements. The high sampling rate captures rapid muscle and joint adjustments during high-impact athletic performance. Virtual Production & VTubing
Appendices (notation, sample datasets, code snippets, references)