Sly Cooper - Thieves In Time -pcsa00068- -ntsc- !!install!! File
Before the era of PlayStation’s mandatory cross-buy policies, Thieves in Time arrived as a physical cartridge (PCSA00068) and a digital release that utilized Sony’s functionality. Players could start a heist on their PS3, upload the save to the cloud, and seamlessly continue on their Vita during a commute.
For those preserving or replaying , you are preserving a critical piece of PlayStation history. It stands as one of the best platformers on the Vita and a worthy successor to the Cooper name.
Thieves in Time retains the classic hub-and-mission structure of Sly 2: Band of Thieves and Sly 3: Honor Among Thieves . Players explore sprawling sandbox environments, pickpocket guards, and pick up clues to unlock vault safes. Costume Mechanics
Players navigate complex 3D environments using classic stealth mechanics. You rail-slide, tightrope-walk, and climb poles to avoid detection by guards and security systems. Time Travel Costumes
Here’s a structured review for (PS Vita, PCSA00068 – NTSC). I’ve tailored it to the Vita version specifically, noting performance, controls, and how it compares to the PS3 original. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
Sly must navigate a massive sultan’s palace, using new moves like the “Stealth Slide” down sand dunes. Miss Decibel has hypnotized Salim into being her servant. By breaking the hypnosis with a well-timed explosion, Sly frees him. Together, they crash her concert. Sly uses a giant bell to reflect her own sound waves back at her, shattering her microphone. The page is recovered, and Salim gifts Sly a golden scimitar (cosmetic only).
This article serves as a comprehensive resource for everything you need to know about this version of the game, from how it uses the Vita's features to the massive list of trophies you'll need to earn the Platinum.
The PS Vita version of Thieves in Time is not just a port; it's a tailored experience that makes excellent use of the handheld's unique capabilities:
Sly travels to ancient Japan to rescue his ninja ancestor, Rioichi Cooper. This era introduces the Armor Costume, which allows Sly to deflect fireballs and withstand extreme heat. Wild West (1883 AD) It stands as one of the best platformers
The stealth-platforming formula is intact: sneak through levels, pickpocket guards, solve light puzzles, and trigger set-piece heists. Each ancestor’s ability (Tennessee’s rail-grinding shooting, Rioichi’s parry) adds variety. However, mandatory motion-controlled sections (balance walking, turret aiming) are clunky on Vita. Touchscreen QTEs for safe-cracking and lock-picking feel tacked on but work fine.
Players can sync save files between the PlayStation Vita and PlayStation 3 versions. This ecosystem allows progress made on the go to transfer seamlessly to home consoles via the PlayStation Network. Augmented Reality Treasure Hunting
The defining feature of this title is the ability to travel to different historical eras and interact directly with Sly's legendary ancestors. Each ancestor is fully playable and features distinct gameplay mechanics:
List the hidden across the five time periods Share public link Players navigate open-world sandboxes
The core gameplay loop retains the classic hub-and-world design of Sly 2: Band of Thieves . Players navigate open-world sandboxes, steal treasures, pickpocket guards, and execute multi-stage heists. Ancestor Gameplay
Beyond the core gang, players can control Sly's ancestors, each with unique combat and traversal abilities.
Sanzaru Games utilized the PS Vita’s unique hardware features without making them feel like intrusive gimmicks: