Released in December 2023, this update brought major enhancements to simulation and animation workflows: Unified Simulation Enhancements : Rigid bodies now support
But the magic was in the Redshift 3.5.24 release notes.
: Solid objects can now be scaled when animated by effectors within the simulation framework. Individual Damping Overrides
Her jaw dropped. The old workflow would have taken two minutes per frame.
Studios can lock specific asset versions inside the Asset Manager. This ensures that team members working across a network do not accidentally update a scene asset to a newer, unvetted version mid-production. maxon cinema 4d studio 20242 redshift 3524 new
She closed the laptop and smiled. The midnight render wasn’t a nightmare anymore. It was a fifteen-minute coffee break.
In a game-changing move, Redshift 3.5.24 fully stabilizes . If you run out of VRAM on your GPU, the render engine can seamlessly spill over to your system's CPU cores and RAM. This means you can render scenes with massive texture sets (e.g., 8K UDIMs) that previously would have crashed a GPU-only renderer.
Hard-surface modelers will rejoice: the new tool allows users to select edge loops, polygon islands, or point clusters based on mathematical repetition (grids, radial arrays, or custom volumes). This is integrated with Redshift’s render view, meaning you can preview procedural masks on high-poly geometry without applying material tags first.
Before diving into specifics, here is the high-level summary of what this release brings: Released in December 2023, this update brought major
: A new tool for animators that streamlines dense motion capture (mocap) data by reducing the number of keyframes while maintaining the original curve's shape. Procedural Modeling Nodes : The node graph now includes Resample Spline
In summary, is currently the fastest interactive render workflow for polygon-heavy, clone-driven scenes.
The 3.5.24 update (February 2024) focuses on hardware compatibility and refining existing shaders.
The February 2024 update to Redshift primarily targeted hardware acceleration and cross-app stability. The old workflow would have taken two minutes per frame
: Redshift's AI-driven denoising capabilities significantly reduce the time required to achieve high-quality renders by intelligently reducing noise without compromising detail.
The 3.5.24 update primarily focuses on performance boosts for specialized hardware and quality-of-life improvements for multi-software pipelines.
: The updated material system offers more realistic material definitions, improved shader networks, and better handling of complex surface properties.